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Location: Brighton, Massachusetts, United States

Saturday, October 22, 2005

Lights...Camera...Action

We continued to work on the Unreal Editor Tutorial for this upcoming class, with a sizable chunk of the material being placement of the light and usable items. Up to this point we had only created a simple layout and placed lights where we wanted. However, our lights were rather ghostly as there was no visible source for the light. Now we have covered that idea and updated our old layout with an additional room along with light sources and weapon/ammunition placements.

Unfortunately I have not had much of a chance to work on this project. It ended up taking me over 4 hours to do the last two steps of the tutorial so I am a little bit behind. The static meshes are the part that are giving me the most problems. Lining up all of the pieces so it looks like they are connected is quite the challenge. I had to narrow the gridlines down to level 1 to get it looking correctly. The above map can be found here.

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